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-
-SUDOKU SOLVER - README
-
- I'm not a fervent sudoku solver but I always wanted to try implementing
- a program to solve the puzzles faster than I can. This is my first attempt.
-
- This program uses Qt 5 for its user interface, you will need
- to have it installed to build or run the program.
-
-BUILDING INSTRUCTIONS
-
- Basic building instructions
-
- autoreconf -i
- mkdir build
- cd build
- ../configure --with-qt-includes=/usr/include/qt
- make
-
- The binary is called 'sudoku' and will be located in the 'src' directory.
- You can run it from within the build directory:
-
- src/sudoku
-
-USAGE
-
- Running the program will show the main window, which consists of a basic
- 9x9 sudoku grid and a number of menu options.
-
- GAME menu
-
- The NEW option will clear the current game
-
- The LOAD option allows you to load a previously loaded game.
-
- The SAVE allows you to save the current sudoku puzzle to the current file.
-
- The SAVE AS allows you to save the current sudoku puzzle to a new file.
-
- The REVERT option will reload the current file from disk.
-
- The QUIT option will close the program.
-
- MOVE menu
-
- The STEP option will try to solve a single random unsolved cell,
- using the sudoku rules only.
-
- The GUESS option will try to solve a single random unsolved cell,
- and will guess (search) for a solution as required.
-
- The SOLVE RULES option will try to solve the game,
- using sudoku rules only.
-
- The FIND SOLUTION option will try to solve the game,
- and will guess (search) for a solution as required.
-
- The VALIDATE option will verify if the current puzzel is valid.
-
- SETTINGS menu
-
- The MARK SOLVEABLE option will, if enabled, mark cells that can be
- solved without guessing in yellow.
-
-SAVE GAME FILE FORMAT
-
- The file format is extremely simple: the files can be opened and edited
- with a text editor. Unsolved positions are saved as well
- and are indicated by zeroes.
-
- Example:
-
- 0 0 0 8 0 2 9 0 0
- 0 0 0 9 0 7 3 6 0
- 4 0 9 0 0 0 0 0 7
-
- 0 8 0 0 0 5 0 4 6
- 1 3 0 0 7 8 0 0 0
- 0 0 0 2 0 0 0 7 0
-
- 3 4 6 1 2 0 7 0 0
- 0 1 0 0 0 0 6 0 2
- 0 5 0 0 8 0 0 0 0
-
- While the file format is optimized for readability, the program will
- actually ignore extra whitespace while loading a file. This allows you to
- load games from a simple file with a sequence of 81 numbers.
-
-ALGORITHM
-
- The constraint solver will try to find a solution by applying
- two sets of sudoko constraints: the sudoku elimination rules,
- where every number from 1 to 9 can only appear once in every row, column and subgrid,
- and the sudoko inclusion rules, where every number has to appear exactly once
- in every row, column and subgrid.
-
- The search solver will apply constraints until there are no cells left with a unique solution.
- From there, it will pick a random unsolved cell, fill it with one of the remaining possibilities
- and recurse into the next iteration.
-
-COPYRIGHT
-
- This sudoku solver was written by Stijn "Ingar" Buys and is available under
- the terms and conditions of the GNU Public License, version 3 or higher.
-
- Copyright (c) 2012-2016
- ingar@osirion.org
-
- http://ingar.satgnu.net
-