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authorStijn Buys <ingar@osirion.org>2013-04-18 21:53:29 +0000
committerStijn Buys <ingar@osirion.org>2013-04-18 21:53:29 +0000
commit1bdd9ddbfdd021284201bd0a1f5da41be3dc9578 (patch)
tree00a8769924e32d6afbd9f67ab7d939ef36f55b15
parent96205403612c73f4c4a3247d7d96560d3d8f92e8 (diff)
Added ui menus, added solve() method.
-rw-r--r--README5
-rw-r--r--src/main.cc10
-rw-r--r--src/mainwindow.cc71
-rw-r--r--src/mainwindow.h28
-rw-r--r--src/solverwindow.cc47
-rw-r--r--src/solverwindow.h4
-rw-r--r--src/sudoku.cc21
-rw-r--r--src/sudoku.h2
8 files changed, 169 insertions, 19 deletions
diff --git a/README b/README
index 01612cd..72eef25 100644
--- a/README
+++ b/README
@@ -1,5 +1,5 @@
-SUDOKU SOLVER
+INGAR'S SUDOKU SOLVER
I'm not a fervent sudoku solver but I always wanted to try implementing
a program to solve the puzzles faster than I can. This is my first attempt.
@@ -16,7 +16,7 @@ BUILDING INSTRUCTIONS
../configure
make
- The binary will be called 'sudokusolver' and be located in the 'src' directory.
+ The binary will be called 'sudoku' and be located in the 'src' directory.
USAGE
@@ -51,3 +51,4 @@ COPYRIGHT
ingar@telenet.be
htpt://ingar.satgnu.net
+
diff --git a/src/main.cc b/src/main.cc
index 91525f7..c7b1fff 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -1,10 +1,18 @@
+#include "mainwindow.h"
+
#include <QApplication>
-#include "mainwindow.h"
+#include <cstdlib>
int main(int argc, char **argv)
{
+ // TODO initialize random seed
+ /*
+ unsigned int seed = THE_SEED;
+ srandom(seed);
+ */
+
QApplication application(argc, argv);
MainWindow mainwindow;
diff --git a/src/mainwindow.cc b/src/mainwindow.cc
index f109a86..f441783 100644
--- a/src/mainwindow.cc
+++ b/src/mainwindow.cc
@@ -4,6 +4,73 @@
MainWindow::MainWindow()
{
- SolverWindow *solverwindow = new SolverWindow();
- setCentralWidget(solverwindow);
+ setWindowTitle(tr("Sudoku"));
+
+ mainwindow_solverwindow = new SolverWindow();
+ setCentralWidget(mainwindow_solverwindow);
+
+ initActions();
+
+ initMenus();
}
+
+
+void MainWindow::initActions()
+{
+ // Game -> New
+ action_new = new QAction(tr("&New"), this);
+ action_new->setShortcuts(QKeySequence::New);
+ action_new->setStatusTip(tr("Start a new game"));
+ connect(action_new, SIGNAL(triggered()), mainwindow_solverwindow, SLOT(clear()));
+
+ // Game -> Load
+ action_load = new QAction(tr("&Load..."), this);
+ action_load->setShortcuts(QKeySequence::Open);
+ action_load->setStatusTip(tr("Load a previously saved game"));
+ connect(action_load, SIGNAL(triggered()), mainwindow_solverwindow, SLOT(load()));
+
+ action_save = new QAction(tr("&Save"), this);
+ action_load->setStatusTip(tr("Save the current game"));
+
+ action_saveas = new QAction(tr("Save &As..."), this);
+ action_load->setStatusTip(tr("Save the current game to a new file"));
+ connect(action_saveas, SIGNAL(triggered()), mainwindow_solverwindow, SLOT(saveas()));
+
+ // Game -> Quit
+ action_quit = new QAction(tr("&Quit"), this);
+ action_quit->setShortcuts(QKeySequence::Quit);
+ action_quit->setStatusTip(tr("Exit the application"));
+ connect(action_quit, SIGNAL(triggered()), qApp, SLOT(closeAllWindows()));
+
+ // Move -> Hint
+ action_hint = new QAction(tr("Hint"), this);
+ action_hint->setStatusTip(tr("Give a hint"));
+ // TODO
+
+ // Move -> Step
+ action_step = new QAction(tr("Step"), this);
+ action_step->setStatusTip(tr("Solve a single cell"));
+ connect(action_step, SIGNAL(triggered()), mainwindow_solverwindow, SLOT(step()));
+
+ // Move -> Solve
+ action_solve = new QAction(tr("Solve"), this);
+ action_solve->setStatusTip(tr("Try to solve this game"));
+ connect(action_solve, SIGNAL(triggered()), mainwindow_solverwindow, SLOT(solve()));
+}
+
+void MainWindow::initMenus()
+{
+ mainwindow_gamemenu = menuBar()->addMenu(tr("&Game"));
+ mainwindow_gamemenu->addAction(action_new);
+ mainwindow_gamemenu->addAction(action_load);
+ mainwindow_gamemenu->addSeparator();
+ mainwindow_gamemenu->addAction(action_save);
+ mainwindow_gamemenu->addAction(action_saveas);
+ mainwindow_gamemenu->addAction(action_quit);
+
+ mainwindow_movemenu = menuBar()->addMenu(tr("&Move"));
+ mainwindow_movemenu->addAction(action_hint);
+ mainwindow_movemenu->addAction(action_step);
+ mainwindow_movemenu->addAction(action_solve);
+}
+
diff --git a/src/mainwindow.h b/src/mainwindow.h
index 19d45c8..9eb16ea 100644
--- a/src/mainwindow.h
+++ b/src/mainwindow.h
@@ -6,6 +6,9 @@
#include <QMainWindow>
class SudokuWidget;
+class QAction;
+class QMenu;
+class SolverWindow;
class MainWindow : public QMainWindow
{
@@ -13,6 +16,29 @@ class MainWindow : public QMainWindow
public:
MainWindow();
+
+private:
+ void initActions();
+
+ void initMenus();
+
+ SolverWindow *mainwindow_solverwindow;
+ QMenu *mainwindow_gamemenu;
+ QMenu *mainwindow_movemenu;
+
+ // Game menu actions
+ QAction *action_new;
+ QAction *action_load;
+ QAction *action_save;
+ QAction *action_saveas;
+ QAction *action_quit;
+
+ // Move menu actions
+ QAction *action_hint;
+ QAction *action_step;
+ QAction *action_solve;
+
};
-#endif // __INCLUDED_SUDOKUSOLVER_MAINWINDOW__ \ No newline at end of file
+#endif // __INCLUDED_SUDOKUSOLVER_MAINWINDOW__
+
diff --git a/src/solverwindow.cc b/src/solverwindow.cc
index feace77..33ca7c2 100644
--- a/src/solverwindow.cc
+++ b/src/solverwindow.cc
@@ -9,6 +9,7 @@
#include <QVBoxLayout>
#include <QPushButton>
+#include <cstdlib>
/*
* FIXME
* On windows, this results in a rather awkward directory.
@@ -33,7 +34,7 @@ SolverWindow::SolverWindow()
// add save button
QPushButton *savebutton = new QPushButton(tr("Save"));
sidebarlayout->addWidget(savebutton);
- connect(savebutton, SIGNAL(clicked()), this, SLOT(save()));
+ connect(savebutton, SIGNAL(clicked()), this, SLOT(saveas()));
// add revert button
QPushButton *revertbutton = new QPushButton(tr("Revert"));
@@ -65,8 +66,7 @@ SolverWindow::SolverWindow()
// add sidebar layout
windowlayout->addLayout(sidebarlayout);
-
-
+
// sudoku widget
solverwindow_sudokuwidget = new SudokuWidget();
windowlayout->addWidget(solverwindow_sudokuwidget, 1);
@@ -122,7 +122,7 @@ void SolverWindow::revert()
solverwindow_sudokuwidget->set_values(solverwindow_revertstate);
}
-void SolverWindow::save()
+void SolverWindow::saveas()
{
QString filename = QFileDialog::getSaveFileName(this, tr("Save as..."), HOMEDIR, "Sudoku (*.sudoku)");
if (filename.isEmpty()) {
@@ -175,6 +175,45 @@ void SolverWindow::clear()
solverwindow_sudokuwidget->set_values(sudoku);
}
+void SolverWindow::step()
+{
+ Sudoku sudoku;
+ solverwindow_sudokuwidget->get_values(sudoku);
+
+ Sudoku solution(sudoku);
+ int solved = solution.solve();
+ if (solved == 0) {
+ qDebug() << "no solveable cells left!";
+ return;
+ }
+
+ // compare sudoku and solution values
+ int index_start = (int) random() % 81; // TODO this should be a random number from 0 to 80
+ int index_current = index_start;
+ do {
+ int column = index_current % 9;
+ int row = (index_current - column) / 9;
+ if ((sudoku.cell(row,column).value() == 0) && (solution.cell(row,column).value() != 0)) {
+ sudoku.cell(row,column).set_value(solution.cell(row, column).value());
+ solverwindow_sudokuwidget->set_values(sudoku);
+ return;
+ }
+
+ index_current = (index_current + 1) % 81;
+
+ } while (index_current != index_start);
+
+}
+
+void SolverWindow::solve()
+{
+ Sudoku sudoku;
+ solverwindow_sudokuwidget->get_values(sudoku);
+ int solved = sudoku.solve();
+ solverwindow_sudokuwidget->set_values(sudoku);
+ qDebug() << solved << " cells solved";
+}
+
void SolverWindow::step_constraints()
{
Sudoku sudoku;
diff --git a/src/solverwindow.h b/src/solverwindow.h
index 27385c9..27e2114 100644
--- a/src/solverwindow.h
+++ b/src/solverwindow.h
@@ -18,8 +18,10 @@ public:
public slots:
void load();
- void save();
+ void saveas();
void revert();
+ void solve();
+ void step();
void step_constraints();
void step_coverage();
void clear();
diff --git a/src/sudoku.cc b/src/sudoku.cc
index 44f8365..07b9056 100644
--- a/src/sudoku.cc
+++ b/src/sudoku.cc
@@ -1,6 +1,4 @@
-// #include <QtGui>
-
#include "sudoku.h"
Sudoku::Sudoku()
@@ -35,12 +33,6 @@ int Sudoku::compare_and_assign(const Sudoku & other)
}
return d;
}
-/*
-void Sudoku::set_value(int row, int column, int cell_value)
-{
- sudoku_cell[row][column].set_value(cell_value);
-}
-*/
// reset the solution space and calculate possible values for all cells
void Sudoku::reset()
@@ -309,4 +301,17 @@ int Sudoku::solve_constraints(int pos_row, int pos_column)
} else {
return 0;
}
+}
+
+int Sudoku::solve()
+{
+ int solved_total = 0;
+ int solved_step = 0;
+
+ do {
+ solved_step = solve_coverage() + solve_constraints();
+ solved_total += solved_step;
+ } while (solved_step > 0);
+
+ return (solved_total);
} \ No newline at end of file
diff --git a/src/sudoku.h b/src/sudoku.h
index 57dcf57..0aa8395 100644
--- a/src/sudoku.h
+++ b/src/sudoku.h
@@ -30,6 +30,8 @@ public:
int solve_coverage();
+ int solve();
+
inline Cell & cell (int row, int column)
{
return sudoku_cell[row][column];