# Sudoku Solver I'm not a fervent sudoku solver but I always wanted to try implementing a program to solve the puzzles faster than I can.The program uses Qt 5 for its user interface, you will need to have it installed to build or run the program. ## Building Basic building instructions: autoreconf -i mkdir build cd build ../configure --with-qt-includes=/usr/include/qt make The binary is called 'sudoku' and will be located in the 'src' directory. You can run it from within the build directory: src/sudoku ## Usage Running the program will show the main window, which consists of a basic 9x9 sudoku grid and a number of menu options. ### Game menu The *New* option will clear the current game The *Load* option allows you to load a previously loaded game. The *Save* option allows you to save the current sudoku puzzle to the current file. The *Save As* option allows you to save the current sudoku puzzle to a new file. The *Revert* option will reload the current file from disk. The *Quit* option will close the program. ### Move menu The *Step* option will try to solve a single random unsolved cell, using the sudoku rules only. The *Guess* option will try to solve a single random unsolved cell, and will guess (search) for a solution as required. The *Solve Rules* option will try to solve the game, using sudoku rules only. The *Find Solution* option will try to solve the game, and will guess (search) for a solution where required. The *Validate* option will verify if the current puzzle is valid. ### Settings menu * The *Mark solveable* option will, if enabled, mark cells that can be solved without guessing in yellow. ## Save game file format The file format is extremely simple: the files can be opened and edited with a text editor. Unsolved positions are saved as well and are indicated by zeroes. Example: 0 0 0 8 0 2 9 0 0 0 0 0 9 0 7 3 6 0 4 0 9 0 0 0 0 0 7 0 8 0 0 0 5 0 4 6 1 3 0 0 7 8 0 0 0 0 0 0 2 0 0 0 7 0 3 4 6 1 2 0 7 0 0 0 1 0 0 0 0 6 0 2 0 5 0 0 8 0 0 0 0 While the file format is optimized for readability, the program will actually ignore extra whitespace while loading a file. This allows you to load games from a simple file with a sequence of 81 numbers. ## Algorithm The constraint solver will try to find a solution by applying two sets of sudoko constraints: the sudoku elimination rules, where every number from 1 to 9 can only appear once in every row, column and subgrid, and the sudoko inclusion rules, where every number has to appear exactly once in every row, column and subgrid. The search solver will apply constraints until there are no cells left with a unique solution. From there, it will pick a random unsolved cell, fill it with one of the remaining possibilities and recurse into the next iteration. ## Copyright This sudoku solver was written by Stijn "Ingar" Buys and is available under the terms and conditions of the GNU Public License, version 3 or higher.